Nice, another excuse to use Processing again.. The primary goal of this project is to make it foolishly easy to create Android apps using the Processing API. Once you have Processing on your machine (and the Android developer tools), you can simply write a line of code, hit Run (Ctrl-R or Cmd-R), and have your… Read More »
I’ve put together a collection of some PyBuzz scripts I have created over the past few years (most from 2005-2006). A few others are included as well by Dukajoe (PyDrum) and Kazuya. One or two the scripts might not work in the latest version of PyBuzz, but the code is still relevant so I’ve included everything… Read More »
Found this on my harddrive recently from an old project, example provided to me by Ed some time ago… Better posted here than lost or squandered. To explain, it’s a relatively simple python script that you can run against your Buzz gear directories and a list of all machines in the directory is given and the… Read More »
The final version of the Splat theme for Buzz can be downloaded here. . Previous post/version is here.
Playing with Buzz modular’s ‘new’ xml/XAML driven interface. Splat1.zip – Extract to Themes/ with folders intact. Disable Skins on Machine View’s rightclick -> settings. It’s not skin friendly. UPDATE: Final version here: stumm splat2.zip
This is a pack of Engines designed to work together for the music app CellsDS, a Monome-style customizable sequencer/controller with multiple layers possible of interaction for the Nintendo DS where engines are coded in the language, Lua. For more information on CellsDS and other DS music apps by the same developer, visit http://www.glitchds.com http://www.lazytrap.com/files/amc_cellsds_pack_v1_1.zip It includes my Step Sequencer… Read More »