I’ve put together a collection of some PyBuzz scripts I have created over the past few years (most from 2005-2006). A few others are included as well by Dukajoe (PyDrum) and Kazuya. One or two the scripts might not work in the latest version of PyBuzz, but the code is still relevant so I’ve included everything… Read More »
Found this on my harddrive recently from an old project, example provided to me by Ed some time ago… Better posted here than lost or squandered. To explain, it’s a relatively simple python script that you can run against your Buzz gear directories and a list of all machines in the directory is given and the… Read More »
This isnt a development of my own but its a topic I’ve been watching heavily since the Bliptronic 5000 came out (and I ordered one). Finally someone has done the ground work.. Will Lindsay @ the Stray Technologies website has done a full pin out (see picture below) and testing of the board in order… Read More »
SynC Modular, the precusory application that lead to Native Instrument’s Reaktor, is now offically free (ahem, finally). Nowadays there are a large collection of modern applications that can do what it does, however.. the aged app presents a somewhat unique tonal quality (thanks to dated dsp no doubt, aimed @ performance marks for early 2000’s pcs) and… Read More »
sketching in buzz from stumm on Vimeo. Recording of my workflow.. sketching out some quick ideas in the latest beta of the modular sequencer, Buzz (Build 1183 01/06/2010). The interface shown is a wpf/xaml theme I am currently working on and is not available to the public yet (though will be soon).
The final version of the Splat theme for Buzz can be downloaded here. . Previous post/version is here.
Playing with Buzz modular’s ‘new’ xml/XAML driven interface. Splat1.zip – Extract to Themes/ with folders intact. Disable Skins on Machine View’s rightclick -> settings. It’s not skin friendly. UPDATE: Final version here: stumm splat2.zip
This is a pack of Engines designed to work together for the music app CellsDS, a Monome-style customizable sequencer/controller with multiple layers possible of interaction for the Nintendo DS where engines are coded in the language, Lua. For more information on CellsDS and other DS music apps by the same developer, visit http://www.glitchds.com http://www.lazytrap.com/files/amc_cellsds_pack_v1_1.zip It includes my Step Sequencer… Read More »